Cluiche 3D
This week we dipped our toes into developing 3D games using an early 90s system called Raycasting
We designed our 2D tile map
We then highlighted the floor tiles to they will show up in our 3d world
We built a toggle button. So when we press MENU it toggle the game style from 3D to 2D
The last thing we build was a new sprite as a projecticle that we can throw
We got the computer to do some clever maths to work out our projectile to always be thrown in front of us
Have a look at the full code from today below and test it in the simulator